itai.yavin@gmail.com

Itai Yavin

Games Technology Cand.IT at ITU

Dragon Pieces

Nordic Game Jam 2015

Worked as a graphical artist on the project

Two player 1 vs 1

Run through the other

dragon to cut it. Last

dragon standing wins.

 

Playground design

ITU Gamedesign class assignment

During my gamedesign class we were tasked to design a playground. My group designed a playground for adults in public spaces. The playground aimed at encouraging social interaction between strangers.

 

Infra

Fifth semester Medialogy project

Worked as a programmer on the project

Project regarding the effects of virtual reality on collaboration and communication, in a puzzle environment.

 

Rocking Death and Scotty

Insanity jam project 2014

Worked as graphical artist. Death and scotty are roomates. One day am evil toaster decides to nuke the city, but death is too high to do his job. Now Death and Scotty has to clear the city from the living dead, with their rock!

 

Carcassonne change

ITU Gamedesign class assignment

During my gamedesign class we were tasked to change a single aspect of a game. My group chose to work with the board game Carcassonne, where we changed the game to simultaneous turn taking.

 

Homecoming

ITU Gamedesign class assignment.

This game was made as an assignment for the gamedesign class on ITU Games Technology. The game is about a group of soldiers during the vietnam war. In this game the player is tasked to survive and fullfill his mission in the depths of the vietnamese jungle.

The game is made for Android phones.

Consenting NPCs

An investigation of character behaviour and engagement

Bachelor project testing the effects of AI behaviour on player immersion. What would happen if an AI was capable of deciding that it was too busy to spend time on you?

 

The Effects of a Tangible User Interface on Collaboration

Third semester Medialogy project.

A physical Tower Defence game, utilizing a projector and a kinect to project the game on a black surface, and record the placement of colour coded physical tower board pieces.

 

Sport Game Design

ITU Gamedesign class assignment.

In this class assignment, we were tasked to design a sport. My group decided upon designing a highly dynamic sport, which would be easy to setup, and still fit in both the competitive scene as well as the casual.

The Effects of Sensory Immersion on Learning

Fourth semester Medialogy project testing the effects of sensory immersion on learning in games. A solar system simulator where the user can build planetary system using stars and planets, and by adjusting their velocity.

 

In Its Flesh

Global Game Jam 2016 submission.

Worked as a programmer on the project. In Its Flesh is a multiplayer competitive game inspired by lovecraft. In the game each player is tasked to kill the other players and the surrounding npcs to get stronger.

 

Get the Dragon Egg

ITU Gamedesign class assignment.

In this class assignment, we were tasked to design a viking game. A viking game is a game where there is only one loser. For this we designed the game Get the Dragon Egg, which is a fast-paced multiplayer free-for-all tabletop game.

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