Itai Thomas Yavin
Master of Games Tech.
Medialogy Bachelor Project
This bachelor project tried to answer the question: "How does non-player character urgency affect engagement".
During this project we developed a small game where each NPC would be able to determine by itself, whether it had the time to engage with the player. The goal was to try and make an environment where the player is not the center of attention, and where NPCs have their own will and daily life.
The game was made using Unity.